Build a factory
Drop in with a hand-drill and build out from nothing — mine copper and iron, smelt it, lay belts, and let smelters and assemblers turn ore into parts. Everything you do next runs on what this factory makes.
2D Factory Automation · Survival
Belt automation in the dark.
Land on a dead planet with a pod and a hand-drill. Mine the ground, lay belts so the work runs itself, and build a wall of turrets — because when the Void surges out of the dirt, the only thing between you and the dark is the factory you built.
Free demo coming soon to Steam — wishlist to get notified.
// the job
You're a lone operator dropped onto a hostile world with orders that fit on one line. There's metal in the ground and that's why you're here.
So you start small — mine some ore, smelt it, lay a few belts so the work runs itself while you keep digging. But the planet isn't as empty as the survey said. After a while the ground tears open and things come out of it, and they come for you. So you build a wall of turrets and you hold. Then they come again, more of them, and you build more.
That's the whole loop: mine, build, automate, survive the next wave — then do it bigger. The factory grows because the threat grows. That's the story.
// the loop
Every world is the same shape: a factory you grow and a rift you tame. Beat one and you drop into the next — deeper, darker and hungrier.
Drop in with a hand-drill and build out from nothing — mine copper and iron, smelt it, lay belts, and let smelters and assemblers turn ore into parts. Everything you do next runs on what this factory makes.
At the heart of every world is a rift — an unstable black hole tearing the place apart. Build Stabilizer Cores, lock four of them into its ring, and start the charge to bring it under control.
The moment that charge starts, the Void comes for it — and the shakier the rift, the harder it hits. Auto-targeting turrets, your Pulse Blaster and the chain-lightning Arc Rifle buy the seconds you need to keep it charging.
Stabilize it and the rift opens into a shaft you can walk through. Dive — and drop into a new world: deeper, darker, with richer ore and a meaner Void. Then you build it all again.
// go deeper
Four beats, one world at a time. Here's what each one actually feels like in your hands.
// 01 · the factory
Everything starts here. Hand-mine the first ore, then build until the work runs without you — drills feed smelters, smelters feed constructors and assemblers, belts braid it all together. Soon copper and iron pour in one end and circuit boards, turret frames and Stabilizer Cores roll out the other while you're somewhere else entirely. The bigger it grows, the more it makes — and you'll need all of it.
// 02 · the rift
At the centre of every world hangs a rift — an unstable black hole chewing reality apart. You can't run from it and you can't ignore it; the only way out is through. Feed it the Stabilizer Cores your factory builds, lock four into its ring, and run the charge. Stabilize it and it stops being a threat — and becomes your door to the next world down.
// 03 · the siege
The moment you start that charge, the Void answers. Enemies pour out of the dark — glitch-wireframe horrors that get faster and meaner the more the rift slips. So you build a killbox: auto-targeting gun and laser turrets to thin the line, and your own Pulse Blaster and chain-lightning Arc Rifle for whatever punches through. Every kill drops a Void Core — the shard that powers your best tech — so the fight literally fuels your run.
// 04 · the descent
Win the siege, finish the charge, and the rift opens. Walk in — and you drop into a whole new world, deeper and darker than the last, with richer ore, nastier Void and tech you couldn't build before. Then it all begins again: new factory, new rift, new fight. How far down can you get before the dark takes you?
// the threat
Six glitch-wireframe horrors — so far — pour from rifts you can't close, and they're not the last. RGB-torn shapes that wobble like a broken signal, faster and tougher every Surge. You won't outrun them; you out-build them.
Swarm fodder
Baseline threat
Fast & dangerous
Tank
Boss-tier
Blink teleporter
More incoming
// media
Captured straight from the build. Click any clip to play it large.
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// community
Devlogs, early peeks, and a place to break the game with us before launch. Pick your channel.
// press & creators
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