2D Factory Automation · Survival

VOIDWAVE

Belt automation in the dark.

Land on a dead planet with a pod and a hand-drill. Mine the ground, lay belts so the work runs itself, and build a wall of turrets — because when the Void surges out of the dirt, the only thing between you and the dark is the factory you built.

Free demo coming soon to Steam — wishlist to get notified.

// the job

Set up. Dig in. Hold.

You're a lone operator dropped onto a hostile world with orders that fit on one line. There's metal in the ground and that's why you're here.

So you start small — mine some ore, smelt it, lay a few belts so the work runs itself while you keep digging. But the planet isn't as empty as the survey said. After a while the ground tears open and things come out of it, and they come for you. So you build a wall of turrets and you hold. Then they come again, more of them, and you build more.

That's the whole loop: mine, build, automate, survive the next wave — then do it bigger. The factory grows because the threat grows. That's the story.

  • 1,000sof items crawling your belts from drill to gun
  • 3belt tiers — MK1 cyan, MK2 yellow, MK3 orange
  • 5-tiertech tree, from hand-drill to laser defense
  • EndlessSurges — and the less stable the rift, the harder they hit

// the loop

Build, stabilize, hold — then dive deeper

Every world is the same shape: a factory you grow and a rift you tame. Beat one and you drop into the next — deeper, darker and hungrier.

01

Build a factory

Drop in with a hand-drill and build out from nothing — mine copper and iron, smelt it, lay belts, and let smelters and assemblers turn ore into parts. Everything you do next runs on what this factory makes.

02

Stabilize the rift

At the heart of every world is a rift — an unstable black hole tearing the place apart. Build Stabilizer Cores, lock four of them into its ring, and start the charge to bring it under control.

03

Hold the line

The moment that charge starts, the Void comes for it — and the shakier the rift, the harder it hits. Auto-targeting turrets, your Pulse Blaster and the chain-lightning Arc Rifle buy the seconds you need to keep it charging.

04

Dive to the next world

Stabilize it and the rift opens into a shaft you can walk through. Dive — and drop into a new world: deeper, darker, with richer ore and a meaner Void. Then you build it all again.

// go deeper

The loop, up close

Four beats, one world at a time. Here's what each one actually feels like in your hands.

// 01 · the factory

Automate yourself out of a job

Everything starts here. Hand-mine the first ore, then build until the work runs without you — drills feed smelters, smelters feed constructors and assemblers, belts braid it all together. Soon copper and iron pour in one end and circuit boards, turret frames and Stabilizer Cores roll out the other while you're somewhere else entirely. The bigger it grows, the more it makes — and you'll need all of it.

  • A full chain — drills, smelters, constructors, assemblers, splitters, mergers, storage
  • Three belt tiers (MK1 → MK2 → MK3) to keep the sprawl moving
  • Set it once; it feeds your guns and your rift forever

// 02 · the rift

Tame the black hole

At the centre of every world hangs a rift — an unstable black hole chewing reality apart. You can't run from it and you can't ignore it; the only way out is through. Feed it the Stabilizer Cores your factory builds, lock four into its ring, and run the charge. Stabilize it and it stops being a threat — and becomes your door to the next world down.

  • Build Stabilizer Cores and lock four into the rift's ring
  • Run the charge to pull the black hole under control
  • A stable rift opens into a shaft you can walk through

// 03 · the siege

Hold while it charges

The moment you start that charge, the Void answers. Enemies pour out of the dark — glitch-wireframe horrors that get faster and meaner the more the rift slips. So you build a killbox: auto-targeting gun and laser turrets to thin the line, and your own Pulse Blaster and chain-lightning Arc Rifle for whatever punches through. Every kill drops a Void Core — the shard that powers your best tech — so the fight literally fuels your run.

  • Auto-targeting gun & laser turrets hold the perimeter
  • Personal weapons — the Pulse Blaster and chain-lightning Arc Rifle
  • Every kill drops a Void Core that powers deeper tech

// 04 · the descent

Then dive, and do it deeper

Win the siege, finish the charge, and the rift opens. Walk in — and you drop into a whole new world, deeper and darker than the last, with richer ore, nastier Void and tech you couldn't build before. Then it all begins again: new factory, new rift, new fight. How far down can you get before the dark takes you?

  • Each world deeper, darker and richer than the one above
  • New ore tiers unlock new tech, turrets and weapons
  • How deep you go is the whole game

// the threat

Meet the Void

Six glitch-wireframe horrors — so far — pour from rifts you can't close, and they're not the last. RGB-torn shapes that wobble like a broken signal, faster and tougher every Surge. You won't outrun them; you out-build them.

Void Mite — green wireframe triangle

Void Mite

Swarm fodder

HP
5
Speed
Fast
Threat
Low
Void Drone — magenta and cyan wireframe octagon

Void Drone

Baseline threat

HP
12
Speed
Med
Threat
Med
Void Stalker — violet wireframe triangle

Void Stalker

Fast & dangerous

HP
9
Speed
Fastest
Threat
High
Void Brute — red wireframe diamond

Void Brute

Tank

HP
40
Speed
Slow
Threat
High
Void Colossus — red wireframe hexagon

Void Colossus

Boss-tier

HP
90
Speed
Slowest
Threat
Extreme
Void Phantom — crimson wireframe that teleports

Void Phantom

Blink teleporter

HP
14
Speed
Blinks
Threat
High

Void ???

More incoming

HP
???
Speed
???
Threat
???

// media

See it move

Captured straight from the build. Click any clip to play it large.

Wishlist VOIDWAVE

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// press & creators

Covering VOIDWAVE?

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